1982 paint_superboots.png

This timeline is the result of researching the origins of digital paint and draw software, and the tools that were developed to allow for hand manipulation (versus plotter drawn) drawing and painting - the mouse, light pen & drawing tablet. If we look at the software that has become commonplace today (such as adobe photoshop), which allows for painting, animation and photo manipulation in one, we can trace the roots of this software to the University and Corporate Labs that housed large computers with advanced capabilities for their time - MIT Lincoln Labs & Radiation Labs, DARPA & the Augmented Research Centre (ARC), Bell Labs, NYIT’s Computer Graphics Lab, Xerox Palo Alto Research Centre (Xerox PARC), NASA’s Jet Propulsion Labs (JPL). The artistic collaborations that grew out of these labs fueled the advent of Computer Graphics, Computer Art and Video Art from the 1960's to the 1990's.

This visual timeline starts by tracing the paint systems, frame buffers, and graphic user interfaces created out of these labs, with a focus on the first paint/draw software and the various drawing tools. I am interested in how the larger corporate, and often Military Funded laboratories, effected the dawn of the personal computer and the introduction of the personal computer to the home. This timeline continues through the 1980’s, with a focus on the software and hardware that was developed for the home market from late 1970's to the 1990's.

 1959-1970 :

academic/military collaboration: the roots of digital paint and draw

Sketchpad Lincoln Labs (1963 )

Sketchpad was a computer program written by Ivan Sutherland (for the Lincoln TX2) in 1963 in the course of his PhD thesis, for which he received the Turing Award in 1988, and the Kyoto Prize in 2012. It pioneered the way for human–computer interaction (HCI). Sketchpad is considered to be the ancestor of modern computer-aided design (CAD) programs as well as a major breakthrough in the development of computer graphics in general. For example, the graphical user interface (GUI) was derived from Sketchpad as well as modern object-oriented programming. Ivan Sutherland demonstrated with it that computer graphics could be used for both artistic and technical purposes in addition to showing a novel method of human–computer interaction.

 

Lincoln Lab TX2 (1965)

MIT's Lincoln Lab, demonstrating a pen-based system for specifying electrical circuits. Not only could one use the Rand Tablet's stylus to draw where the wires ran, but one could control the system by drawing special patterns with the pen. One example - still used today on many pen-based systems, such as the Tablet PC, is deleting something by scribbling over top of it.

 

Graphic 1 - Bell Labs (1965)

A stylus based graphical display system.

The Graphic 1 was a "remote graphical display console system" created by William Ninke at Bell Laboratories in 1965. It was a large console containing, among other things, a small control computer (the DEC PDP-5) and, among other things, light pen and trackball inputs. This console was connected to a IBM 7094 mainframe and a Stromberg-Carlson microfilm printer in another room. The Graphic 1 system was also used by Max Mathews to program computer music using his MUSIC (N) language, but for a graphical interface — Mathews preferred the light pen. Two years later, Ninke improved the system, and rechristened it the Graphic 2. Footage Courtesy of AT&T Archives and History Center, Warren, NJ

 

Tricolor Cartograph (1968)

W.J. Kubitz and W.J. Poppelbaum created the Tricolor Cartograph, which was a display system with automatic coloring capabilities. The University of Illinois

 

ARC workstation (1968)

Doug Englebart demonstrates the workstation at the Augemented Research Centre, this excerpt focuses on the devices - mouse & keyboard.

 

GENYSYS demo (1969)

Demo of the GENESYS System at Lincoln labs, utilizing the TX-2 computer. Built by Ron Baecker as part of his 1969 PhD thesis. This demo uses the Rand tablet to draw images, which are used in some of the first examples of keyframe animation and tweening.

 

 1971-1979 :

Paint systems, frame buffers, artistic/corporate collaboration, and the birth of the personal home computer.

NRC (1971)

This is a film produced in 1971 by the National Research Council of Canada, in Ottawa. It demonstrates one of the first interactive computer systems that allowed for hand manipulated drawings using a mouse like device, and also allowed for key frame animation, which can be seen in the NFB films Metadata (1971) & Hunger (1974), which also explore some of the first morphing/tweening in computer animation. The system was developed by Marceli Wein and Nestor Burtnyk.

 

SuperPaint (1972)

Alvy Ray Smith narrates over footage of Dick Shoup using SuperPaint, which was developed at Xerox Parc.

 

Vidbits - created using SuperPaint (1974)

Alvy Ray Smith created Vidbits on Dick Shoups SuperPaint videographics system using software written by Shoup or added to the system himself as needed. It is a collection of artistic experiments using the worlds first complete 256-colour (8 bits per pixel) raster graphics system video in, image manipulation and creation software, video out. Animation was often achieved by recording directly to videotape as a program executed typically using SuperPaints colormap feature that reassigned colours to pixel values in real time, under interactive control with a stylus on a tablet. The pixel pattern was typically created with one of Smiths software hacks. Another animation method used frame-by-frame recording to a videodisk, then transfer of a completed sequence to videotape. Smith used Vidbits for his entry into New York Citys avant-garde video art scene in the 1970s.

 

Video Easel (1979)

Documentation of Video Easel, an early drawing/video cartridge for the first Atari personal computers - Atari 400, 800.

 

 1980-1983 :

The personal computer boom, and the beginning of the paint and draw software boom.

Quantel Paintbox (1981)

The Quantel Paintbox was a dedicated computer graphics workstation for composition of broadcast television video and graphics. Produced by the now-defunct British production equipment manufacturer Quantel, its design emphasized the studio workflow efficiency required for live news production. At a price of about $250,000 per unit (equivalent to $374,000 in 2020), they were used primarily by large TV networks such as NBC, while in the UK, Peter Claridge's company CAL Videographics was the first commercial company to purchase one. Following its initial launch in 1981, the Paintbox revolutionised the production of television graphics.

 

Images NYIT (1981)

Images (by New York Institute of Technology) was a graphics design system with real time 3-D painting ability.

N.Y Tech Computer Graphics lab demo reel.

 

 1984 :

MacPaint and its many children, The beginnings of oversaturation. Paint and draw software with similar user interfaces, on multiple personal computer platforms. Digitizers and Scanners like MacVision start to allow some of the first digitized images on computers in the home, where they can be manipulated in paint/photo editing software.

MacPaint & MacVision (1984)

An excerpt from the documentary Hackers Wizards of the Electronic Age, which documented the Hackers Conference in 1984. This excerpt highlights the Macintosh which had just been released that year, and new software for the Mac Including MacPaint (with Susan Kare demonstrating) and MacVision - an image digitizer (with Bill Atkinson demonstrating).

 

 1985-1986:

The Amiga pushes paint beyond MacPaint mimicry by introducing Deluxe Paint, and Fantavision pushes paint into new territories, by introducing the first tweening and morphing tools for vector images on the Apple II, and eventually versions for the Amiga. The personal computer begins a very tangible move into an accepted tool in the artists studio, and artists like Andy Warhol are seen at events and photoshoots for the Amiga. Other artists like David Hockney, appear in the BBC series Painting with Light, that highlights artists working with digital paint for the first time on a Quantel Paintbox. Early Digitizers like Computereyes branch out to multiple platforms, allowing for wider use of digitized images on home devices.

Andy Warhol & the Amiga (1985)

Excerpt from the Launch of the Amiga with Andy Warhol and Debbie Harry. Andy creates an image of Debbie using a digitizer for the Amiga, and ProPaint software.

 

Fantavision (1985)

Animation created with a Fantavision on an Apple IIe. This the first program for personal computers to allow for tweening and morphing between vector based images.

 

David Hockney with the Quantel Paintbox (1986)

David Hockney exploring the Quantel Paintbox Graphics System for the BBC 2 documentary series Painting with Light.

 

Computereyes/2 for Apple IIe Digital Vision Inc (1986)

This video demonstrates capturing a moving subject with a video camera hooked up to the ComputerEyes/2 board on an apple IIe. The slowscan of the image capture allows the subject to create a blended image with three heads in one shot.

 

 1987-1991 :

The features that we now take for granted in current versions of photoshop can be seen in early paint and photo editors like SuperPaint, Ultrapaint and Canvas. The Amiga reaches its zenith with Deluxe Paint and Toaster Paint before its ultimate demise a few years later, while the Atari ST and Apple IIGS create more MacPaint like colour clones before they ultimately become obsolete.

Color ComputerEyes for Apple IIGS Digital Vision Inc. (1988)

Documentation of capturing a colour photo using a digital camera hooked up to ComputerEyes Board through a RCA composite video input, and the Computereyes system software version 2.2 on an apple IIGS.

 

Newtek Digiview 4.0 (1989) Deluxe Paint IV (1991)

This video documents the steps in capturing/digitizing an image (using an Amiga 500) with the Newtek Digiview Gold digitizer hardware and Digiview 4.0 software, and then saving this file to a blank disk. I load this image into Deluxe paint IV, and create a simple animation using the move feature, and the colour range feature to add a simple effect to the hand as it is animated.

 

Deluxe Paint IV (1991)

This Video highlights the MOVE feature of animating with Deluxe Paint on an Amiga 500, that allows for movements to be set based on X,Y, Z coordinates. It also illustrates the FILL choice that is available through MOVE.

 

Deluxe Paint IV Tutorial (1991)

Saddleback Graphics in association with Electronic Arts present this Video Guided Tour of DeluxePaint IV's more advanced features. Various techniques are explained including, 3D Text, drop shadows, colour cycle animation and more in this 56 minute video.

Originally available as a VHS Video for Deluxe Paint IV.